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	<channel>
		<title>RSS Feed</title>
		<link>http://www.multitheftauto.com/rss.html</link>
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		<generator>Ditto 1.0.2 powered by MODx CMS</generator>
		<language>en</language>
		<copyright>Multi Theft Auto 2006</copyright>
		<ttl>120</ttl>
		<item>
			<title>General update</title>
			<link>http://www.multitheftauto.com/132.html</link>
			<description><![CDATA[ <p>
It&#39;s been a while since any updates were posted, so here&#39;s quick update 
as to what&#39;s going on currently.<br />
<br />
Unfortunately we did not win or 
get nominated in the final <a class="postlink" href="http://www.moddb.com/events/2009-mod-of-the-year-awards/winners">Moddb awards</a>, though we&#39;re extremely proud to have 
reached the <a class="postlink" href="http://www.moddb.com/events/2009-mod-of-the-year-awards/top100">Top 100</a>.  Thanks for all your support!  Let&#39;s aim 
for something higher next year <img alt=":)" src="http://forum.multitheftauto.com/images/smilies/icon_smile.gif" title="Smile" />.<br />
<br />
As far as development goes, it&#39;s unclear
whether we will indeed skip straight to 1.1 or have a final release of 
1.0.4 first.  We&#39;ve already had many <a class="postlink" href="http://github.com/multitheftauto/multitheftauto/commits/">useful fixes</a> to stability in our <a class="postlink" href="http://nightly.mtasa.com/">nightly builds</a>, 
which in themselves warrant a release.  Most of these relate to security
and stability, but also include helpful fixes such as issues relating 
to resolution and aspect ratio settings which have been agitating users 
for a while now.<br />
<br />
We&#39;re also very pleased to notice that since the
release of MTA:SA 1.0 and it&#39;s sister versions 1.0.1,1.0.2 and 1.0.3, 
our player count has increased exponentially, with a 50% increase in 
players since the release of 1.0.3.  At the time if writing this we&#39;ve 
got just under 1,600 players in servers right now - certainly 
commendable when compared to commercial games with lots of funding!  
We&#39;re confident that the expanding community and future MTA:SA releases 
will continue to increase the playercount.<br />
<br />
<br />
That&#39;s all 
for now.
</p> ]]></description>
			<pubDate>Sun, 21 Feb 2010 18:37:08 +0100</pubDate>
			<guid>http://www.multitheftauto.com/132.html</guid>
			<author>Talidan &lt;danthetaliban@gmail.com&gt;</author>
			</item>
		<item>
			<title>Moving forwards</title>
			<link>http://www.multitheftauto.com/131.html</link>
			<description><![CDATA[ <p>
We hope you all had a Happy Winterval and a wonderful new year!  <br />
<br />
So
it&#39;s 2010, another year with hot prospects for MTA, which we hope
you&#39;ll all look out for in near future. The development team are
currently deciding our next course of action regarding MTA:SA. 1.0.3 is
our most stable version yet, hence it is likely that our next objective
will be for the next major version - 1.1. This should aim to implement
some new key features as well as bug fixes, mostly those that didn&#39;t
make it into 1.0. Remember, MTA:SA is <a class="postlink" href="http://github.com/multitheftauto/multitheftauto/">open-source</a>
so anyone&#39;s contributions can make it into the final product! Our
forums are still very much open to suggestions, though we do have an
idea of what kind of features to start with. We&#39;re hoping to see the
return of Handling support, Character skins (such as Big smoke or Wu Zi
Mu) and full serial support. We&#39;ll keep you informed on progress of the
mod.<br />
<br />
In other news, MTA:SA has made it to the <span style="font-weight: bold">Top 100 mods of 2009</span> at <a class="postlink" href="http://www.moddb.com/">ModDB</a>!  We&#39;re extremely proud and excited to have made it thus far, but it&#39;s not over yet.  We are the <span style="font-style: italic">only</span> nominee for <span style="font-style: italic">any</span>
GTA game that has made it into the Top 100. We urge MTA fans and GTA
fans alike to show their love and revote for the next stage of the
ModDB awards (votes towards the first stage do not count for this
phase). Simply click the button below, scroll down and click on &quot;Grand
Theft Auto San Andreas&quot;, then hit Vote for Multi Theft Auto San Andreas
when it appears!<br />
<br /></p> ]]></description>
			<pubDate>Wed, 06 Jan 2010 19:45:59 +0100</pubDate>
			<guid>http://www.multitheftauto.com/131.html</guid>
			<author>Talidan &lt;danthetaliban@gmail.com&gt;</author>
			</item>
		<item>
			<title>ModDB MotY 2009 Awards and season&#039;s greetings!</title>
			<link>http://www.multitheftauto.com/130.html</link>
			<description><![CDATA[ <p>
Ever since we expanded our news and media coverage to websites like <a href="http://twitter.com/mtaqa" title="Multi Theft Auto at Twitter">Twitter</a>, <a href="http://www.youtube.com/user/MTAQA" title="Multi Theft Auto at YouTube">YouTube</a>, <a href="http://steamcommunity.com/groups/mta" title="MTA group at Steam Community">Steam Community</a>  and <a href="http://www.moddb.com/mods/multi-theft-auto-san-andreas" title="Multi Theft Auto: San Andreas at ModDB">ModDB</a>, we have been working hard in order to promote Multi Theft Auto among the Grand Theft Auto players out there.<br />
</p>
<p>
If you like our mod, be sure to show us your support by nominating Multi Theft Auto: San Andreas for this year&#39;s <i>ModDB Mod of the Year 2009 Awards</i>. Simply click on the banner below, then click on the <i>Vote for mod</i> button on our mod&#39;s page at ModDB.&nbsp; 
</p> ]]></description>
			<pubDate>Fri, 25 Dec 2009 09:30:36 +0100</pubDate>
			<guid>http://www.multitheftauto.com/130.html</guid>
			<author>ijsf &lt;ijsf@gmx.net&gt;</author>
			</item>
		<item>
			<title>MTA:SA v1.0.3 is out</title>
			<link>http://www.multitheftauto.com/129.html</link>
			<description><![CDATA[ <p>
The time has come to push out our project&#39;s latest point release: Multi Theft Auto: San Andreas v1.0.3.<br />
<br />
This important update addresses a variety of high priority gameplay and network issues. Since most of the fixes for these issues took place in the server software, clients that are playing on older servers may still be affected. Therefore, if you&#39;re running any v1.0.x servers, we strongly advise you to upgrade for the benefit of your players.<br />
<br />
Major changes in this release include fixes for occasional player and vehicle desynchronization, improved synchronization for servers with a high amounts of players and a reduction of synchronization trouble errors. Minor changes include IP-range banning (e.g. 10.0.*.*), improved error messages for SQL functions, the addition of a minimal/</p> ]]></description>
			<pubDate>Fri, 18 Dec 2009 00:05:31 +0100</pubDate>
			<guid>http://www.multitheftauto.com/129.html</guid>
			<author>Talidan &lt;danthetaliban@gmail.com&gt;</author>
			</item>
		<item>
			<title>Point release v1.0.2 and upcoming projects</title>
			<link>http://www.multitheftauto.com/128.html</link>
			<description><![CDATA[ <p>
The next point release for our best mod to date is out: <strong>Multi Theft Auto: San Andreas 1.0.2</strong>.
</p>
<p>
One of our developers, <a href="http://github.com/ccw808">ccw</a>, did a tremendous job with resolving the most frequent problems and bugs from earlier releases. Major changes are fixes for a number of occasional crashes and assertions plus some improvements for our race gamemode, as part of the <a href="http://code.google.com/p/multitheftauto-resources/">multitheftauto-resources</a> project.
</p> ]]></description>
			<pubDate>Sat, 24 Oct 2009 22:02:46 +0200</pubDate>
			<guid>http://www.multitheftauto.com/128.html</guid>
			<author>ijsf &lt;ijsf@gmx.net&gt;</author>
			</item>
		<item>
			<title>New release v1.0.1</title>
			<link>http://www.multitheftauto.com/127.html</link>
			<description><![CDATA[ <p>
We are proud to present <strong>Multi Theft Auto: San Andreas 1.0.1</strong> - the latest version of our Multi Theft Auto: San Andreas software and the successor to the recently released Multi Theft Auto: San Andreas 1.0.
</p>
<p>
Multi Theft Auto: San Andreas v1.0.1 is focused on fixing some high priority client and server crashes, resolving compatibility issues and improving cross-platform compatibility (including support for running on Mac OS X) for the dedicated server, while fixing some various major bugs within the client and resources package.
</p> ]]></description>
			<pubDate>Fri, 02 Oct 2009 13:58:54 +0200</pubDate>
			<guid>http://www.multitheftauto.com/127.html</guid>
			<author>ijsf &lt;ijsf@gmx.net&gt;</author>
			</item>
		<item>
			<title>Migration from Google Code to GitHub</title>
			<link>http://www.multitheftauto.com/126.html</link>
			<description><![CDATA[ <p>With Multi Theft Auto: San Andreas 1.0 being our first open-source release, it also marks our last release using <a href="http://multitheftauto.googlecode.com/">SVN/Google Code</a> as our source code repository.
</p>
<p>
As of now, our project will be using a <a href="http://en.wikipedia.org/wiki/Git_(software)">git repository</a> which will be hosted at the friendly folks over at <a href="http://www.github.com/">GitHub</a></p> ]]></description>
			<pubDate>Sun, 27 Sep 2009 14:02:05 +0200</pubDate>
			<guid>http://www.multitheftauto.com/126.html</guid>
			<author>ijsf &lt;ijsf@gmx.net&gt;</author>
			</item>
		<item>
			<title>Multi Theft Auto: San Andreas v1.0</title>
			<link>http://www.multitheftauto.com/124.html</link>
			<description><![CDATA[ <p>
Our first open-source release is finally here! See our previous post for more information.
</p>
<p>
A full changelog (over 650 issues fixed!) is available <a href="http://bugs.mtasa.com/changelog_page.php">here</a>.
</p>
<p>
<b>Update (6 September 09):</b> Server packages for <i>Debian 5.0 "Lenny"</i> and <i>Ubuntu 9.04 "Jaunty Jackalope"</i> are now available.
</p>
<p>
You can download them <a href="http://linux.multitheftauto.com">here</a>, however please make sure to read the notes for the package prior to downloading and installing it.</p> ]]></description>
			<pubDate>Sat, 22 Aug 2009 23:34:52 +0200</pubDate>
			<guid>http://www.multitheftauto.com/124.html</guid>
			<author>eAi &lt;eai@opencoding.net&gt;</author>
			</item>
		<item>
			<title>v1.0 coming soon!</title>
			<link>http://www.multitheftauto.com/123.html</link>
			<description><![CDATA[ <center><img src="images/mta10cvs_transparent.png" alt="header" /></center><br />
<br />
After several weeks of fixing, preparing for release, fixing again, testing, fixing, trying to release, fixing, testing, we feel we&#39;re at the stage to actually release - at long last.<br />
<br />
No this isn&#39;t a bluff. The date isn&#39;t April 1st. We actually  ]]></description>
			<pubDate>Sat, 22 Aug 2009 03:15:07 +0200</pubDate>
			<guid>http://www.multitheftauto.com/123.html</guid>
			<author>Talidan &lt;danthetaliban@gmail.com&gt;</author>
			</item>
		<item>
			<title>Public beta #2 details</title>
			<link>http://www.multitheftauto.com/122.html</link>
			<description><![CDATA[ <p>
Public Beta #2 is running. 
</p>
<p>
You shouldn&#39;t need to install anything else apart from the MTASA beta 2 installer (well, maybe a <a class="postlink" href="http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&amp;displayLang=en">latest DirectX with SDK updates</a> too if you don&#39;t have it yet - if you ran nightlies fine you should already have it).<br />
<br />
Like
it was mentioned earlier, server runs a roleplay mode. If you want to
join the test, you need to follow the rules of the server (you&#39;ll see
them once you connect).
</p> ]]></description>
			<pubDate>Sat, 18 Jul 2009 16:32:18 +0200</pubDate>
			<guid>http://www.multitheftauto.com/122.html</guid>
			<author>jhxp &lt;jhxp@poczta.onet.pl&gt;</author>
			</item>
		<item>
			<title>Progress summary, Public Beta #1 + forthcoming Beta #2</title>
			<link>http://www.multitheftauto.com/121.html</link>
			<description><![CDATA[ As some of you might have noticed, we hosted a small-scale public beta
test last Friday. Even though we didn&#39;t want to give it that much of an
attention, the outcome was more than satisfying. The server (40 slots)
was filled literally within a single minute after  ]]></description>
			<pubDate>Tue, 14 Jul 2009 14:36:09 +0200</pubDate>
			<guid>http://www.multitheftauto.com/121.html</guid>
			<author>jhxp &lt;jhxp@poczta.onet.pl&gt;</author>
			</item>
		<item>
			<title>Development status summary for May/June</title>
			<link>http://www.multitheftauto.com/120.html</link>
			<description><![CDATA[ Since the last update we have made quite a lot of progress: our SVN repository has
received over 300 new revisions - that&#39;s averagely roughly ten updates
per day! And there were days where our changelog would show basically
endless lines of hourly updates made to  ]]></description>
			<pubDate>Sun, 07 Jun 2009 23:15:47 +0200</pubDate>
			<guid>http://www.multitheftauto.com/120.html</guid>
			<author>jhxp &lt;jhxp@poczta.onet.pl&gt;</author>
			</item>
		<item>
			<title>Spring&#039;s progress update</title>
			<link>http://www.multitheftauto.com/119.html</link>
			<description><![CDATA[ Have you had some fears about the site being not updated for a while?
Fear no more - it&#39;s May, and it&#39;s also another progress update by the
team.<br />
<br />
Continuing the trend from earlier posts, since the last
progress update on 23. March, our svn has grown by ne ]]></description>
			<pubDate>Mon, 04 May 2009 18:55:55 +0200</pubDate>
			<guid>http://www.multitheftauto.com/119.html</guid>
			<author>jhxp &lt;jhxp@poczta.onet.pl&gt;</author>
			</item>
		<item>
			<title>All new Voice support!</title>
			<link>http://www.multitheftauto.com/118.html</link>
			<description><![CDATA[ <p>
<a href="http://teamspeak.com/" target="_blank"><img alt="TS3" height="240" src="http://www.teamspeak.com/media_repository/images/content/indevelopment2.jpg" title="TS3" width="350" /></a> <br />
<br />
<font size="5">Introducing all-new TeamSpeak 3 support</font><br />
That&#39;s right, it&#39;s what everyone has been asking for.&nbsp; We&#39;ve dug up all those forum posts requesting for voice support, and made it our top priority!&nbsp; We&#39;ve thoroughly taken opinions from all over and realised the choice was obvious:<br />
<br />
</p> ]]></description>
			<pubDate>Wed, 01 Apr 2009 16:37:55 +0200</pubDate>
			<guid>http://www.multitheftauto.com/118.html</guid>
			<author>Talidan &lt;danthetaliban@gmail.com&gt;</author>
			</item>
		<item>
			<title>Map Editor goes live / Progress update</title>
			<link>http://www.multitheftauto.com/117.html</link>
			<description><![CDATA[ <p>
Winter is more or less over, so it&#39;s time for another update... and I&#39;m sure you will certainly enjoy this one.<br />
<br />
After
countless hours being put into scripting and struggling with fixing
MTA:SA bugs, the Map Editor Team is proud to present the first version
of MTA:SA 1.0&#39;s Map Editor being released publicly on the <a class="postlink" href="http://code.google.com/p/multitheftauto-resources">resources SVN repository</a>.
Not only does it replicate pretty much all of features included in our
old MTA:SA Race Editor, but it goes further than that and extends them
and adds many of which were requested since the beginning of this
project.
</p> ]]></description>
			<pubDate>Mon, 23 Mar 2009 23:48:38 +0100</pubDate>
			<guid>http://www.multitheftauto.com/117.html</guid>
			<author>jhxp &lt;jhxp@poczta.onet.pl&gt;</author>
			</item>
		<item>
			<title>1.0 Progress update</title>
			<link>http://www.multitheftauto.com/116.html</link>
			<description><![CDATA[ This is a general update intended to illustrate some of the changes that have been made over the past weeks in the form of video (Please go to the youtube page for higher and lower qualities):<br />
<br />
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<br />
<br />
The video is basically crammed with various new introductio ]]></description>
			<pubDate>Tue, 17 Feb 2009 17:26:33 +0100</pubDate>
			<guid>http://www.multitheftauto.com/116.html</guid>
			<author>Talidan &lt;danthetaliban@gmail.com&gt;</author>
			</item>
		<item>
			<title>Season&#039;s Greetings</title>
			<link>http://www.multitheftauto.com/115.html</link>
			<description><![CDATA[ <p>
It&#39;s this time of the year again and like before, there has been a lot of stuff going on with Multi Theft Auto. The development seems to be going well since we have opened the source for the project - there have been over 150 changes made to the code since the <a href="http://www.multitheftauto.com/114.html">last post</a>, making for an average of over 5 commits a day. You can track these changes yourself through <a href="http://code.google.com/p/multitheftauto/source/list">our page on Google Code</a>. 
</p> ]]></description>
			<pubDate>Wed, 24 Dec 2008 18:57:06 +0100</pubDate>
			<guid>http://www.multitheftauto.com/115.html</guid>
			<author>jhxp &lt;jhxp@poczta.onet.pl&gt;</author>
			</item>
		<item>
			<title>Multi Theft Auto now open for business</title>
			<link>http://www.multitheftauto.com/114.html</link>
			<description><![CDATA[ <p>
We have been preparing this announcement for some time - this will mark the end of our &quot;Developer previews&quot;.&nbsp; We are working towards releasing the 1.0 version; this version is no longer a &quot;preview&quot; and will be a turning point for the release of Multi Theft Auto.<br />
<br />
Why? Today we are marking a new milestone in the history of Multi Theft Auto. After over 11000 revisions since 2004, contributions by over 16 world-wide developers, 1554 files and well over 550.000 lines of mostly C/</p> ]]></description>
			<pubDate>Fri, 21 Nov 2008 15:04:18 +0100</pubDate>
			<guid>http://www.multitheftauto.com/114.html</guid>
			<author>ijsf &lt;ijsf@gmx.net&gt;</author>
			</item>
		<item>
			<title>Server list problems</title>
			<link>http://www.multitheftauto.com/112.html</link>
			<description><![CDATA[ <p>
We found yet another set of critical bugs that affect all recent versions of Multi Theft Auto (using the new game-monitor.com protocol instead of the now defunct All-Seeing Eye), caused by a developer&#39;s poor practice of coding in our server browser.<br />
</p>
<p>
One bug involves a severely incorrect parsing method of the server list. In the worst case, this means that for a lot of our players, no servers (or only a few) show up at all. This depends on the actual server count registered by the master server list.
</p> ]]></description>
			<pubDate>Mon, 03 Nov 2008 02:18:46 +0100</pubDate>
			<guid>http://www.multitheftauto.com/112.html</guid>
			<author>ijsf &lt;ijsf@gmx.net&gt;</author>
			</item>
		<item>
			<title>IRC server migration</title>
			<link>http://www.multitheftauto.com/111.html</link>
			<description><![CDATA[ <p>
As part of our server move from Dallas, Texas in the United States to our custom hardware in Amsterdam, The Netherlands, we have also completed the migration of our IRC server to a new location. Our IRC server is part of the <a href="http://gtaconnection.net/page/">GTAnet IRC network</a>  and provides a discussion place for anyone who&#39;s interested in Multi Theft Auto, Grand Theft Auto or related subjects.
</p> ]]></description>
			<pubDate>Sun, 26 Oct 2008 01:07:53 +0200</pubDate>
			<guid>http://www.multitheftauto.com/111.html</guid>
			<author>ijsf &lt;ijsf@gmx.net&gt;</author>
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